Car Sort Level 60 Solution Walkthrough
Board Analysis
Opening, mid-game, and finishing states sampled from the video.

Video Analysis Notes
The video is mostly a silent visual walkthrough, so this guide is based on frame-by-frame visual analysis of the cached CherieGaming video and the contact sheets stored in the repository. The second sampled frame near 1:29 shows the hourglass open with bottom colors ready for final transfer.
The analysis sheet captures the starting board, one or more middle-game transitions, and the completion or near-completion state. Because the cars are small, this walkthrough describes the solution as color batches and board areas rather than pretending every tap coordinate is certain.
Observed clearing route from the sampled frames:
upper purple/pink blockers -> black top cars -> purple middle row -> red middle row -> yellow and cyan center cars -> orange lower stack -> red/brown lower stacks -> blue finish
Level Overview
Car Sort Level 60 is an hourglass-shaped road with upper stacks, middle rows, and lower stacks. The main challenge is not speed; it is choosing the correct color group while the route is open.
The board can be read as three working areas:
- upper purple, black, and pink stacks.
- middle purple/red and yellow/black/cyan rows.
- lower orange, red, brown, and blue stacks.
Purple and red control the upper pinch point, while cyan and red dominate the lower finish. The safest solution is to open the route in layers, then use each cleared color as space for the next one.
Goal
Clear 32 cars by opening the hourglass center before pulling the bottom row.
Main Strategy
Do not solve this level row by row. Solve it by color priority:
- Upper Purple/Pink Blockers
- Black Top Cars
- Purple Middle Row
- Red Middle Row
- Yellow And Cyan Center Cars
- Orange Lower Stack
- Red/Brown Lower Stacks
- Blue Finish
This order follows the visible route shown in the video. If a listed color is temporarily blocked, clear the car sitting directly on the road mouth, then return to the same priority order.
Step-by-Step Walkthrough
Step 1: Start With Upper Purple/Pink Blockers
At the beginning, focus on upper purple/pink blockers. In the sampled frames, this is the first group that makes the route usable instead of just moving cars around the board. Tap only the exposed cars in this group and let them leave before starting a different color.
Step 2: Keep Clearing Upper Purple/Pink Blockers Until The Route Opens
Continue with upper purple/pink blockers until the first road mouth or loop section is clearly open. This is the first turning point of Level 60: once this group leaves, the board has enough space to receive the next color batch without mixing traffic.
Step 3: Switch To Black Top Cars
After the opening space appears, move into black top cars. Keep this as a controlled batch. If one car from that group is still buried, do not force it; clear the car sitting directly in front of it first.
Step 4: Release Purple Middle Row
The next useful layer is purple middle row. These cars are not the best opening move because they depend on the first route being open. Once they are exposed, send them together so they do not split across the road.
Step 5: Return To Red Middle Row
When the middle opens, shift to red middle row. This is where the board starts to resemble the later sampled frames. Use the empty spaces from the earlier colors as a temporary buffer, not as mixed storage.
Step 6: Clear Yellow And Cyan Center Cars
Clear yellow and cyan center cars next. This step removes the cars that control the main road turn and usually exposes the lower or side stacks. Keep watching the route entrance; if it fills, pause the current color and remove the immediate blocker.
Step 7: Move Orange Lower Stack
Now move orange lower stack. These cars are deeper in the layout, so they are safest after the upper and middle colors have already created room. Send them in a single batch whenever possible.
Step 8: Use The New Buffer For Red/Brown Lower Stacks
Use the new buffer for red/brown lower stacks. The video pattern shows the route becoming easier at this point because each completed color has turned into extra working space.
Step 9: Finish Blue Finish
Finish blue finish as the board enters the cleanup phase. Do not scatter taps across every visible car; finish one group, then use the empty lane for the next group.
Step 10: Send The Final Cars Directly
Near the end, send the final visible cars directly to their matching garages. By this stage, the main blockers from upper purple/pink blockers, black top cars, and purple middle row should already be gone.
Step 11: Confirm The Board Is Cleared
The level completes once the final same-color batch reaches its garage. If your board does not match the final sampled frame, look for one mixed car sitting at the road mouth; that is usually the piece preventing the last transfer.
Recommended Tap Order Summary
Use this color priority:
- Upper Purple/Pink Blockers
- Black Top Cars
- Purple Middle Row
- Red Middle Row
- Yellow And Cyan Center Cars
- Orange Lower Stack
- Red/Brown Lower Stacks
- Blue Finish
This is a color-batch order inferred from frame changes, not an exact coordinate-by-coordinate tap list.
Key Tips for Level 60
- Clear exposed cars first; do not dig into blocked rows too early.
- Work by color groups instead of random taps.
- Use upper purple/pink blockers as the opening route because it creates the first usable space.
- Do not force blue finish until the middle or lower route is open.
- Keep one road lane, loop segment, or empty stack available as a working buffer.
- If the road looks crowded, stop tapping new colors and clear the immediate road-mouth blocker.
- Use the frame-analysis sheet above to compare your opening, middle, and final board states.
Why This Solution Works
Level 60 is built around chained blockers. Upper Purple/Pink Blockers opens the first route. Black Top Cars expands the working space. Purple Middle Row and Red Middle Row then remove the cars that were hiding the lower or side stacks. By the time the final cars are exposed, the board has enough empty space to finish without mistakes.
The level becomes much easier when you treat each color as a batch and avoid sending a car before its matching route is ready.