Car Sort: Color Puzzle Level 287 Solution Walkthrough
Route Reference
Key opening, middle, and finish positions for this route.

Reading the checkpoint board
The top stations expose orange and blue first. The center bays are partially locked and surrounded by dark lanes. The two upper towers later produce purple, dark blue, and red. Below them, the four lower columns supply yellow, green, pink, cyan, and pale-cyan finishing space.
The board is basically three checkpoints in a row: first the small stations, then the center bays, and finally the short upper towers. Trying to solve those three layers simultaneously is what makes the route collapse.
The counter begins at fourteen, which is generous enough for one long outer-wall trip but not enough for two conflicting station releases.
Recommended route order
Use:
orange → blue → yellow → cyan → dark blue → purple → pale cyan → red → green and pink cleanup
Orange and blue are the natural first pair because they sit on the exposed stations. Yellow uses the newly opened lower-left side. Cyan then crosses the bottom and right edges more safely. Dark blue and purple belong to the upper-tower phase. Pale cyan and red are late center-to-top cleanup colors. Green and pink become easy only after the long wall is no longer busy.
Orange first, then blue
Take orange from the top station and complete it before touching the blue station. The replay is very strict here. Even though both colors are visible from the first frame, they do not share the road. Orange gets its own window first.
That matters because orange clears one of the small top checkpoints and gives the upper-left lane a single-direction flow. Once orange is gone, blue can travel without meeting it on the turn into the long outside wall.
The first checkpoint is a solved orange station, a quieter top edge, and the board still holding back most of the upper-tower traffic.
Yellow and the lower-left turn
After blue, yellow becomes the first strong lower-bank color. It uses the long left wall and the newly calmer lower-left turn. Yellow is one of the easiest colors to ruin by going early because it wants the same left-side rhythm that orange and blue were just using.
In the clean replay, yellow is allowed to own that wall briefly and completely. That is the behavior you want. If your left wall already contains a waiting cyan or purple while yellow starts, you have skipped a checkpoint.
Cyan and the center bays
Cyan is the first color that clearly benefits from the stations being quiet. It works through the lower-right and center-facing lanes and starts converting the locked middle into usable open space.
This is also the stage where the board begins to breathe. The deep frames around the middle of the clip show the center bays opening while the outer loop is no longer carrying station clutter. If cyan feels awkward, do not force it. Finish the previous owner of the left wall or bottom turn first.
At the middle checkpoint, orange, blue, and yellow should already be settled, and cyan should be shortening the remaining central burden.
Dark blue and purple tower phase
Once the stations and lower-left work are done, the short upper towers finally matter. Dark blue is the first meaningful upper-tower phase, and purple follows it. They use the top edge and left wall differently from the opening colors, but they are safe because the road is now cleaner.
Do not start both together. This part of the board only feels simple if one tower color owns the route completely. The replay spends a clear stretch on dark blue, then flips to purple after the outer wall is free again.
Pale cyan, red, and final lower columns
Pale cyan appears late as a cleaner center-and-lower transition. Red follows after the upper towers have already lost most of their pressure. Only then do the remaining green and pink lower columns become true cleanup rather than road owners.
The final shape in the replay is orderly: orange and pale cyan on the left side of the late board, blue families on the right, dark lanes emptied, and the lower columns finishing without drama.
Recovery advice
If the long left wall is blocked, finish the color already on that wall. Do not start a fresh station or tower color just because it matches the replay frame.
If the top edge is blocked, ask whether the stations were fully solved before the tower phase began. If not, go back mentally and close that earlier checkpoint first.
If cyan and yellow are both half-done, finish yellow when it already owns the left wall; finish cyan when the lower-right turn already belongs to it. Ownership matters more than strict color order.
The best restart landmarks are: orange station solved, blue station solved, yellow owns the left wall, cyan opens the center. From there the dark blue and purple tower finish becomes much easier to rebuild.

Level 287 is a checkpoint board, not a free-form one. Solve orange, then blue, then let yellow and cyan claim the road before asking the upper towers for dark blue and purple. When the stations stop competing, the rest of the route becomes much calmer.