Car Sort: Color Puzzle Level 288 Solution Walkthrough
Route Reference
Key opening, middle, and finish positions for this route.

Reading the gem platforms
The three purple containers on the right are not spare parking. They are delayed releases. Early in the level they mostly show counters and hide useful colors behind them. The left shelves contribute red, pink, orange, cyan, green, and white support that pays for those releases.
The corridor only has one major bend near the lower-right side. That bend is where almost every bad route dies. If two gem platforms feed it before the visible shelves have been reduced, the road stops being a route and becomes a stack.
The replay makes the rhythm obvious: shelf color first, gem unlock second, new shelf color third.
Recommended route order
Use:
green → red → orange → cyan → white → pink → brown → blue → final dark cleanup
Green is the cleanest opener because it touches both the visible right side and the first gem progress. Red then clears the left stack. Orange and cyan flatten the middle shelves. White becomes safe when the lower bend is quiet. Pink and brown belong to the late container phase. Blue is intentionally delayed until the corridor is no longer shared.
Green and the first gem spend
Open with the visible green rows. Green shortens the right shelves and begins paying into the first gem release without flooding the corridor yet. Finish the opening green before you start chasing the red shelves on the left.
That order matters because green's reward is not just a finished color. It buys the first controlled unlock. In the deeper frame set, the first gem platform opens while the road still has one clear owner. That is exactly the condition you want.
Red and orange on the left side
Red is the next strong opening shelf. It reduces the left stack and makes the corridor less one-sided. Orange follows from the nearby rows and helps flatten the center of the board. These two colors do the heavy shelf work that makes the later container phase possible.
If the lower-right bend already has a waiting white or pink car while red and orange are still incomplete, the unlock timing is early. Go back to the visible shelf color that currently owns the bend and finish it before opening another container.
The first major checkpoint is a board where one gem platform has helped, but the main shelves still define the route.
Cyan and white through the corridor
Cyan is the first middle color that really shows how open the corridor has become. It crosses the bend more naturally after red and orange have already shortened the competing shelves. White should come soon after while the same corridor geometry is still favorable.
These two colors are a good test. If cyan and white can each move mostly uninterrupted, the board is ready for more container work. If they have to park around the lower bend waiting on each other, the shelf phase is not finished.
Pink, brown, and the second platform wave
Pink and brown are where the right-side containers start to feel like real contributors instead of counters. By this point the visible shelves are flatter, the left side is no longer dominating, and the right platforms can release longer runs safely.
The replay around and after the first completion screen confirms this. In the replay portion, the containers are still important, but they are no longer dangerous because the shelf clutter has already been resolved in the same order as the first solve.
Blue and the replay checkpoint
Blue is delayed on purpose. It sits in the right-side late phase and looks tempting earlier, but the route only becomes clean for blue after pink and brown have already taken their share of the corridor.
The best replay checkpoint is around the late replay frames: the right containers are mostly reduced, pink and brown are already stable, and blue now has a clean vertical finish rather than a contested bend.
Final dark cleanup
The final dark shades are spread through the remaining short shelves and container leftovers. They do not buy useful road access early, so there is no advantage in starting them before the corridor is already open.
Once the major bright colors are done, the endgame becomes surprisingly simple. The corridor that looked fragile in the opening now behaves like a straight delivery lane with only one batch moving at a time.
Recovery advice
If the lower-right bend is blocked, do not open a new gem platform. Finish the color already using the bend first.
If the right containers are producing more work than the shelves are absorbing, you are early on the unlocks. Return to green, red, orange, cyan, or white depending on which shelf still owns visible space.
If the replay is ahead of you, ignore the counter timing and focus on board state instead. One clean shelf plus one clean platform is the target. Two half-open containers is not.
The safest recovery landmarks are: green paid the first unlock, red and orange flattened the left side, cyan and white crossed on a calm bend, pink and brown stabilized the right side. From there blue and the dark cleanup fall into place naturally.

Level 288 is a gem-timing corridor puzzle. Let the visible shelves earn the unlocks, spend each container one at a time, and keep the lower-right bend owned by a single batch. That discipline is what turns the long replay into a controlled finish rather than a traffic jam.